The Walking Dead (2010-)
Created by Frank Darabont
The very first zombie in The Walking Dead is a pyjama-clad child
wearing bunny slippers. Clutching a teddy, she shuffles along all by herself.
"Little girl?" Approaching carefully, main protagonist Rick Grimes
(Andrew Lincoln) sees only her long blonde hair: "I'm a policeman... Don't
be afraid, okay?" But it is he who should be afraid. She turns to reveal
glazed eyes and greying skin, blood dripping from her torn mouth. As she gives
a high-pitched growl and begins to move purposefully towards him, Rick must
retrieve his gun and shoot. The child falls in slow motion, dropping her teddy
and losing a slipper; knocked off skinny legs by the force of a bullet through
the forehead. She hits the pavement and lies still in a pool of blood. As he
lowers the gun, a close-up of Rick's face reveals red-rimmed eyes filled with
pain and regret. Rather than a moment of triumph, the killing of the zombie is
depicted as a form of tragic euthanasia.
This event takes place before the opening credits. Setting the scene for
the first episode and the first season, its juxtaposition of innocence and
monstrosity becomes a recurring theme as The Walking Dead explores the
line between mercy and brutality, humanity and inhumanity. Rick, a deputy
sheriff, wakes from a coma to discover his world has been obliterated. His wife
and son are gone, and the small town in which he lives is overrun by 'walkers':
dead people who have risen to feed upon the living. He begins to search for his
family, encountering other survivors along the way, all the while being forced
to violently execute those he would normally protect. Of course, as in any good
zombie tale, it's not just the walkers he has to worry about. The collapse of
governmental and military control brings out the worst in some, who see it as
their chance to rape and pillage. "Fight the dead. Fear the living":
as the tag-line for season three suggests, not all monsters are undead.
The concept of the zombie apocalypse captivates, in part, because it
challenges the most important things in most people's lives: their
relationships. Husbands and wives, parents and children, sisters and brothers,
friends and neighbours - when the dead rise, it strips away the civilised
veneer and tests what these individuals are really made of. Would they stop to
help when you falter, or keep running and save themselves? And what would you
be willing to do, to survive? Could you kill a child? Your partner? The
Walking Dead jumps straight to the heart of these emotional and ethical
questions. "I should have put her down," sobs Morgan (Lennie James)
as he watches his dazed, zombified wife wandering the streets. But even with
her head in his sights, he can't bring himself to pull the trigger. Characters
are constantly placed in such torturous binds, and the resulting combination of
adrenaline and high drama has proven extremely popular.
When The Walking Dead debuted in October 2010, it delivered
American cable network AMC its biggest ratings win to date. 5.3 million viewers
tuned in to see Rick confront a waking nightmare. The episode was repeated
later in the evening to another big turn out, resulting in a total audience of
8.1 million. As AMC President Charlie Collier put it, in a triumphant press release,
“it’s a good day to be dead”. It was also a good day for horror on television.
Based on Robert Kirkman's ongoing comics series of the same name, The
Walking Dead is unapologetic, gruesome and tense. With high production
values and an excellent effects team (headed by long-time horror make-up wizard
Greg Nicotero), the first season presents all the visceral thrills of a good
apocalypse film across six hour-long episodes. Trampling any perceived
limitations on what can and cannot be depicted on television, the series
provides a constant supply of graphic imagery: dismembered corpses dragging
their entrails along the ground; heads exploding at point blank range; body
parts violently lost (and found); acres of mutilated, flyblown bodies; and,
most importantly, lots and lots of blood-soaked, flesh-chomping zombies.
The continuing success of the show has illustrated that such content is
no longer reserved for a niche market, but has become mainstream fare. Season Two
was extended to thirteen episodes; its ratings momentum culminating in a finale
watched by 9 million viewers. The first episode of season three recently broke
records yet again, becoming the biggest telecast in the history of basic cable
by pulling in almost 11 million viewers on the night. These are not just
numbers: they demonstrate in decisive commercial terms that graphic body horror
has a legitimate place on television.
Series creator Frank Darabont argues that “people were waiting for a
really good zombie show”. Indeed, most agree that reanimated corpses are having
a cultural moment. While brothers Victor and Edward Halperin are credited with
making the first ever zombie film, White Zombie, in 1932, it was George
Romero's Night of the Living Dead (1968) that bit down and kicked off
what is now a full-scale invasion. Since then, in addition to Romero's ongoing
output, we've had everything from energetic blockbuster 28 Days Later
(2002) to self-conscious spoof Shaun of the Dead (2004), plus lesser
known gems such as Pontypool (2008), and a seemingly endless series of
schlocky splatter films. The shambling undead have also come to dominate the
video game industry, providing the perfect enemies in
Shinji Mikami's long-running Resident Evil franchise (1996-) and Valve's
Half-Life (1998-) series, among others. Sometimes you can even play as a
zombie yourself, as in the cheesy Stubbs the Zombie.
Despite their rampant spread in other areas of media and visual culture,
zombies' transition to TV has taken some time. Even for Darabont, whose writer/
director credits include The Shawshank Redemption (1994) and The
Green Mile (1999), it took five years to finally sell the concept of a
zombie television show. As he explains, the whole idea was “considered prettydifferent and cutting-edge through most of that pitching process”. The only previous
attempt had been the five-part mini-series Dead Set (2008), which was a
raging success on UK channel E4. The Walking Dead builds on this
promising beginning, using Kirkman's popular comics as a springboard from which
to develop powerful television horror.
One of the strengths of the series is its fantastic cast, which mixes
experienced film and television actors such as Scott
Wilson (In Cold Blood, Pearl Harbor), Jeffrey DeMunn (The
Shawshank Redemption, The Green Mile) and Laurie Holden (The
X-Files, Silent Hill) with relative newcomers like Steven Yeun, Chandler Riggs and Danai
Gurira. Among the survivors, the Dixon brothers are definite scene stealers:
racist, sexist, homophobic Merle is convincingly abhorrent thanks to veteran
actor Michael Rooker, while his younger brother, fan favourite Daryl, is played
with surly dignity by Norman Reedus.
The show is not without its issues, however. T-dog (IronE Singleton),
one of the very few African American characters, is noticeably underused and
underdeveloped throughout season one and two. What's his back story? Who is he?
I have no idea. Viewers notice this kind of thing, and it grates. The
representation of gender is also problematic. Men tend to be the active characters
in the survivor group: they wield the weapons and make the important decisions,
while the female characters are largely passive, requiring constant protection
and surveillance. It seems unlikely that mothers protecting children from the
living dead would be reluctant to use guns, or that anyone would hesitate to
teach them. Even Andrea (Laurie Holden), who quickly takes an active role as a
sharpshooter in the comics, has her agency delayed until season two, when the
women finally begin learning to shoot. At this point, everyone is suddenly a
crack shot just in time for the zombie-filled finale. Again, this kind of
inconsistency draws attention to itself.
Many viewers had problems with season two overall, arguing that the
story slowed and lost direction. Instead of roaming, the remaining survivors
find a safe haven and spend much of their zombie-free time talking about
feelings and relationships. As one fan raged: “it has gone from [a story] aboutsurvival and th [sic] Apocalypse to some Days of Our zombie lives soap operawith stupid, insipid story lines and increasingly unlikable characters that alldeserve to be eaten (with the lousy writers)”. While this is a
trifle harsh, it does identify a key change: with thirteen episodes to fill,
the writers were sacrificing horror in favour of more conventional TV serial
drama. And the audience didn't like it one bit. This season was also tarnished
by the widely publicised sacking of Darabont, who was fired as showrunner amid
rumours of budget cutting and suggestions that AMC wanted to save money by
reducing the number of zombies in each episode. Since then, new showrunner Glen
Mazzara has attempted to reassure viewers that the terrifying magic is not
lost: "I see it as a horror show," he explains, "I’ve beentrying to amp up the intensity [...] To make it feel less safe, more dangerous,more in your face"
The first episode of season three suggests that this return to horror is
paying off. The actors look hard and hungry; they move through the forest like a
desperate wolf pack in a lean winter. The zombies are just as determined, and
satisfyingly numerous. With this promising start, I have high hopes season
three will re-energise The Walking Dead and fulfil its promise as the
first long-running zombie TV show.
Gwyneth
Peaty recently
completed a PhD on the grotesque in pop culture at The University of Western
Australia. Her current research focuses on monstrosity, gender, ontology and
the Gothic in visual media. Gwyneth's publications include ‘Infected with Life:
Neo-supernaturalism and the Gothic Zombie’ in Gothic Science Fiction:
1980-2010 (2011) and ‘“Hatched from the Veins in Your Arms”: Movement,
Ontology and First-Person Gameplay in BioShock’ in Guns, Grenades and
Grunts: The First Person Shooter (2012),
with chapters forthcoming on Fallout 3 and The Walking Dead. She
can also be found exploring the grotesque at http://groteskology.blogspot.com
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