At the moment the only way to reserve a FREE ticket is to contact us at twistedtalesevents@gmail.com There's no commitment, we just need to know how many are turning up in advance so that we can make sure that there is sufficient seating.
Praise for Twisted Tales Events
'In the past few years Twisted Tales has become a major force in the promotion and appreciation of horror fiction. As well as putting on author readings and signings at bookshops it has expanded into organising larger events, bringing authors and critics together for discussions of the field. I've been involved in quite a few of both and have found them hugely enjoyable and stimulating - I believe the audiences did as well. May Twisted Tales continue to grow and prosper! If you love the field, support them! I do.' - Ramsey Campbell
‘Twisted Tales consistently produce well-organised events for writers and readers of horror. What really distinguishes Twisted Tales for me is the intelligent themes and investigations they pursue, and the high quality of the discussions they always stimulate. As an author I've been invited to three of their events and have been pleasantly startled, to near shocked, by the attendance levels - two out of three were even sold out. I salute anyone who contributes so much to the literary and cultural life of horror fiction.’- Adam Nevill
Monday, 26 December 2011
PS Publishing Showcases in Lancaster and Liverpool this January
At the moment the only way to reserve a FREE ticket is to contact us at twistedtalesevents@gmail.com There's no commitment, we just need to know how many are turning up in advance so that we can make sure that there is sufficient seating.
Monday, 19 December 2011
NEW EVENT: PS Publishing Showcase
A PS Publishing Showcase
Pete Crowther: 'Reports of the demise of the darker genres abound, but vigorous, genuinely fearsome work such as Crowther's demonstrates that the genre is decidedly undead' (Publishers Weekly)
Paul Kane: Award-winning author of the bestselling Arrowhead trilogy and PS’s The Butterfly Man, co-editor of Hellbound Hearts and The Mammoth Book of Body Horror
Plus a panel discussion, Q&A and signing session
6-8pm Friday 27th January 2012 at Waterstone's Liverpool One, L1 3DL
and
6-8pm Saturday 28th January 2012 at Waterstone's King Street, Lancaster, LA1 1JN
To book your FREE tickets, please email PS Liverpool and/or PS Lancaster to:
twistedtalesevents@gmail.com
Monday, 5 December 2011
Dark Souls reviewed by Tim Franklin
Dark Souls specialises in terror, the fear and
dread of unknown things. You tremble onwards into each new maze, shield raised,
trying to be cautious but painfully aware that the game will murder you for
indecision, too. Something is always hidden. Characters you meet will lie to
you. Treasures are hinted at, just out of reach, locked beyond seemingly
impassable barriers. Dungeons are gloomy, and become gloomier throughout the
game. Where there is light, there are also hiding places, and fog, and traps,
or else it is blindingly bright. As your character wakes at the start of the game you find you are locked into an asylum for the undead, doomed to languish in madness until the end of time. You escape; a giant bird spirits you away to Lordran, the realm of the Gods. Here you are told to ring the two bells of awakening. Perhaps you will save the world - or perhaps you will damn it. No one will tell you. And while you wend your weary, destined path, monstrous challenges will rise again and again to crush you like a bug.
For all its acknowledged viciousness (the tagline for the game, "Prepare to Die", would be pretentious if it was not so fair), Dark Souls never postures. It presents a remarkably convincing world to you, and what you can see, you can probably touch (unless of course it is a sneaky illusion). Distant vistas are a temptation to bid you explore, and you will be rewarded with strange new realms. The satisfying and physical combat engine means that your sword will clang off the stone walls of a narrow corridor, rebound from the shields of nimble foes, or force you to drastically overextend yourself when you miss a blow. Where there are mysteries you will only solve them through trial and error and luck - or perhaps you will not solve them at all. There is that option as well. This is a world you can lose yourself in, because it resists your attempts to bend it to your will. It feels bigger than you on a massive scale, and that puts a huge weight of reality behind it.

